===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 69
Filename                : ASS69_1.wad
                          ASS69_2.wad
                          ASS69_3.wad
Release date            : 01/13/2023
Authors                 : Far too many to name: check the maplists!
                          			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : I may now finally rest. -Obsidian
 
Description             : A whopping eighty-five maps made during the 
                          sixty-ninth (and final) Abyssal Speedmapping 
                          Session, held over the course of three to four 
                          days in four rounds. Each round went for two 
                          hours (with fifteen minutes beforehand for 
                          resource gathering and fifteen after for 
                          bugfixing) and had several themes that mappers 
                          had to adhere to, with the first round having 
                          two themes and each subsequent round adding 
                          another. The five themes are as follows:

                          1. 45 and 90 degree angles only
                          2. Donut special
                          3. Mandatory Romero's Head on a Stick usage
                          4. JimmyExits! (FIREBLU and Arch-Viles)
                          5. Sector penis

                          The maps were then sorted into three megawads:
                          the first is made up of predominantly 
                          traditional gameplay, the second features more
                          unorthodox maps and the third contains the maps
                          deemed the most difficult or experimental.                         
                          
Credits to              : Id Software for Doom II
                          Anotak for Doom Builder X
                          SirJuddington for SLADE3
 
Additional Credits to   : Everyone who submitted maps for the session:
                          couldn't have done it without ya :)
                          Esselfortium and Co. for CC4Tex 
                          4shockblast for helping test and organize the 
                          third megawad
                          TheMionicDonut for organizing the special guest
                          
===========================================================================
 
* Maplist *

Far too many for one textfile: check out the other included textfiles to
see the details for each compilation.  

===========================================================================
 
* What is included *
 
New levels              : 85
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom II: Hell on Earth
Map #                   : MAP01-32
                          MAP01-30
                          MAP01-22, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors